WebbEquipment: Ysoki Refractor Suit, Mk1 Ability Crystal (WIS), W-Boson Crystal (least) Defense: KAC 21, EAC 21 Ranged Attack: +8 to hit, 1d4+5 (from solar flare) + 1d4 (from … WebbA creature that remains grabbed while paralyzed by this ability must attempt a third saving throw; on a failure, it becomes an amalgam of crystal and flesh, unconscious but alive. A creature in this crystallized state must succeed at a DC 18 Fortitude saving throw each day or die. If receiving successful long-term care, the creature gains a +4 ...
Weapon Fusions - Archives of Nethys: Starfinder RPG Database
WebbCG Medium humanoid (human) Human soldier 12 Bounty Hunter Init +14 DEFENSE KAC 34 (+6 DEX, +17 armor, +1 insight) EAC 32 (+6 DEX, +16 armor) Stamina 132/132 Hp 88/88 Resolve 12/12 Fort +11, Ref +10, Will +10; OFFENSE Speed 40ft. Melee professional plasma ribbon +19 (2d10+7 E&F) Ranged complex acid dart rifle +19 (4d8+16 A&P, critical … oracle big lots
paizo.com - Forums: Starfinder General Discussion: Armor Crystals?
WebbSerums. Serums are vials of magic liquid that you can imbibe as a standard action or carefully trickle down the throat of a helpless or unconscious creature as a full action. … WebbAbility Crystal (Magic) This crystal formed a mystical connection to the memories of heroes long ago. Any character can spend 1 hour communing with the crystal to gain … WebbAt level 1, the Solar weapon is 1d6+Str, compared to 1d8+str for the longsword, or 1d12+str for the Doshko. Even with the crystals later on, the solar weapon looks like it does less damage than it competitors at the same level. Am I missing something, or is there no reason to take a solar weapon over a normal melee weapon. portsmouth test centre routes