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Primaryfireflh

WebDec 19, 2008 · [GI]; GI Cameo=CMHERO AltCameo=GIUICO Sequence=GISequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=80,0,105 SecondaryFireFLH=80,0,90 But in the game (and TibEd), I still get missing cameo. Share this post WebSep 14, 2024 · 第1步:如果你要添加AI设置,首先要在AIMD.INI里找到 [TaskForces] 在其后面添加你要写的名称,官方一般为:0=05C60C4C-G,为16进制. 其实我们完全可以不按官方的格式,如:132=ZGLJGJ-G [注册完成] 第2步:写特遣部队的组成部分,也就说该部队由哪些单位组成的. [ZGLJGJ-G];这儿必须用 ...

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WebMar 5, 2024 · Community Research. Credits. On Precision Kill: • Target explodes, dealing 104 80 Solar Damage in a 4 meter radius. • Grants 50 Reload Speed for 6 seconds. Explosions inherit the weapon's Combatant Damage Scaling . Last Updated 2024-03-05. WebMay 30, 2024 · The time now is Thu Apr 13, 2024 10:07 am All times are UTC + 0 jsogアプリ https://marbob.net

【红色警戒2】如何让单位使用新的VXL模型 - 百度贴吧

WebSep 14, 2024 · 和PrimaryFireFLH不同的是它的单位是“像素”而不是“lepton”。通常用于无炮塔的建筑。第一个参数为距离图像中心的x坐标,第二个参数则是y坐标。默认值为0,0,且不管武器从哪个方向开火,它都只从同一个位置开火。 Web5.Fixed Allied Spy being able to place bomb on Yuri mining drone. 6.American Airborne support power infantry provided increased from 8/4 (Airborne/GGI) to 10/5, USA Airborne upgrade plug's cost increased from 800 to 1500, added buildtimemultiplier=0.7, Cooldown time increased from 5min to 5.5min. 7.Korean Black Eagle's weapon ROF decreased from ... WebMar 4, 2024 · Solar photovoltaic (PV) cells play a major role as natural, renewable energy sources. It is characterized by having nonlinear photoelectric voltage and current characteristics. These properties depend on the amount of solar radiation and temperature. PV can be used as an electrical charge circuit. But due to the low efficiency of the … jsog ログイン

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Primaryfireflh

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WebOct 30, 2009 · PrimaryFireFLH Add to your units entry in art.ini the key PrimaryFireFLH=0,0,0. FLH stands for Forward, Lateral and Height and the distance is measured in leptons. This is an engine specific scale unit, that is not related to the size of …

Primaryfireflh

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WebPrimaryFireFLH=0,0,420;武器开火FLH,需要注意的是建筑的武器FLH中 F L不为零的话,在不同方向开火时位置会旋转。 动画素材:动画素材实际上是比较复杂的一部分,因为游戏中的几乎任何表现都是动画,特殊情况vxl动画会在最下面介绍 WebApr 22, 2003 · PrimaryFireFLH=0,48,48 WalkFrames=12 FiringFrames=4 If you name the title something don't forget to name the shp file the same as that title. Now you have the Wolverine unit. Just insert the image entry into the rules file. The Titan goes exactly the …

WebSo, for example, if PrismForwarding.ChargeDelay=2 and you have a prism chain of 3 towers then the farthest tower (tower 3) will begin charging immediately, the middle tower (tower 2) will begin charging after 2 frames and the firing tower (tower 1) will begin charging after a further 2 frames. All towers will be in their charging state on the ... WebApr 22, 2003 · PrimaryFireFLH=0,48,48 WalkFrames=12 FiringFrames=4 If you name the title something don't forget to name the shp file the same as that title. Now you have the Wolverine unit. Just insert the image entry into the rules file. The Titan goes exactly the same way but with a different file. The files you need are mmech.shp.

WebDec 15, 2011 · 主武器开火位置PrimaryFireFLH= 副武器开火位置SecondaryFireFLH= 主武器升级开火位置ElitePrimaryFireFLH= 副武器升级开火位置EliteSecondaryFireFLH= 这个需要三个参数,每个参数之间用逗号隔开(警告!绝对不能用中文的“,”这个逗号!一定要用英 … WebOct 30, 2009 · PrimaryFireFLH Add to your units entry in art.ini the key PrimaryFireFLH=0,0,0. FLH stands for Forward, Lateral and Height and the distance is measured in leptons. This is an engine specific scale unit, that is not related to the size of …

WebPrimaryFireFLH= SecondaryFireFLH= ElitePrimaryFireFLH= EliteSecondaryFireFLH= These tags dictate where the projectile will be launched. Basically, this is where the bullet will leave the rifle barrel so to speak. This also determines where the firing animation (if any) defined in the RULES.INI will be displayed.

Web5.Fixed Allied Spy being able to place bomb on Yuri mining drone. 6.American Airborne support power infantry provided increased from 8/4 (Airborne/GGI) to 10/5, USA Airborne upgrade plug's cost increased from 800 to 1500, added buildtimemultiplier=0.7, Cooldown … jsoc webポータルWebApr 16, 2024 · PrimaryFireFLH=100,-25,135. SecondaryFireFLH=100,-25,135. 这里特别说明一点,artmd.ini中也有一个Image=语句,用于指定使用的shp文件,如果这个语句不填,默认使用与注册名相同的,推荐采用相同的。 jsocio ログインWebAug 4, 2008 · 6. 如何让单位使用新的VXL模型:. 在RULES.INI的单位属性里,. 加入Image=TANK(使用TANK.VXL模型). 然后在ART.INI里加入. [TANK];这种模型的名称. Voxel=yes;这种模型是VXL类型. Remapable=yes;这种模型可以将纯红色(RGB值为X,0,0)的区域. 显示为玩家所属的阵营的颜色. ado in finance