WebPrebake Collision Meshes:启用,用构建的时间换运行时的性能。 Keep Loaded Shaders Alive:启用,因为Shader的加载和解析很耗时,所以不希望Shader被卸载。 Managed Stripping Level:如果项目比较简单,可以尝试High,这样可以降低一些包大小。 WebOct 10, 2024 · Optimize your settings. In the PlayerSettings, check Prebake Collision Meshes whenever possible. Simplify colliders. Move a Rigidbody using physics methods. …
Unity - Scripting API: Physics.BakeMesh
WebPrebake Collision Meshes: Should collision data be added to meshes at build time? Preload Shaders: Should shaders be loaded when the player starts up? Preloaded Assets: An array … WebJan 22, 2015 · Way more than this feature in 5.0 is however that physx meshes can now be scaled uniformly. This gets rid of hiccups and duplicated mesh data, which is a huge … receptorchem legit
Unity性能优化 – 设置篇 - 知乎 - 知乎专栏
WebPrebake Collision Meshes: Should collision data be added to meshes at build time? ... Optimize Mesh Data: Remove any data from meshes that is not required by the material … WebSep 17, 2024 · 优化设置. 在 PlayerSettings 中,尽可能选中 Prebake Collision Meshes 。. 启用 Prebake Collision Meshes. 请务必同时编辑 Physics 设置 (Project Settings > Physics)。. 尽可能简化 Layer Collision Matrix。. WebUse the Advanced Culling System from New Game Studio on your next project. Find this utility tool & more on the Unity Asset Store. unlawful sexual intercourse