Webb自定义轨道. 首先需要创建一个自定义轨道的脚本,继承TrackAsset: using UnityEngine; using UnityEngine.Timeline; [TrackClipType(typeof(LightControlAsset))] [TrackBindingType(typeof(Light))] public class LightControlTrack : TrackAsset {} Webb13 aug. 2024 · Code (CSharp): public static PlayableDirector GetDirector (this Playable playable) {. return playable.GetGraph().GetResolver() as PlayableDirector; } This works …
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WebbPlayableGraph.GetResolver. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all … Webb10 jan. 2024 · It seems like the only one that exists is the one returned by PlayableGraph.GetResolver. So there seems to be no way for us to resolve objects in a … otto bulls pottery
timeline自定义轨道Track和片段Clip实战应用 ... - CSDN博客
Webb前言. 这里将Cinemachine的Timeline相关的代码复制出来,为扩展提供一些模板,原理还请参看之前的Timeline自定义. CinemachineTrack using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Cinemachine.Timeline { [Serializable] [TrackClipType(typeof(CinemachineShot))] … Webb6 apr. 2024 · PlayableGraph monitor tool inspired by PlayableGraph Visualizer and implemented in UIElements. - feat: Show PlayableGraph description in the Inspector … WebbScrubbable Video Player Track for Unity Timeline. GitHub Gist: instantly share code, notes, and snippets. イオン 株主優待 キャッシュバック 税金