WebAug 1, 2014 · More efficient way to do this in GLSL Ask Question Asked 8 years, 8 months ago Modified 8 years, 8 months ago Viewed 280 times 0 x += offset * vec3 (notEqual (a, greaterThanEqual (fract (b), vec3 (0.5)))); x and b are vector3, and a is bvec3. This seems fairly expensive and i'm wondering if there is another way to do it. WebDescription. atan returns the angle whose trigonometric arctangent is y x or y_over_x, depending on which overload is invoked.In the first overload, the signs of y and x are used to determine the quadrant that the angle lies in. The values returned by atan in this case are in the range − π π.Results are undefined if x is zero.. For the second overload, atan returns …
GLSL Programming/Vector and Matrix Operations - Wikibooks
WebThere are two forms of the index which can be selected by clicking at the top of the navigation bar on the left side: a traditional flat index combining the API commands and … WebIn mathematics, the greater than symbol is a basic mathematical symbol which is used to represent the inequality between two values. The symbol used to represent the greater … flip off kappe
The Book of Shaders: greaterThanEqual
Webx specifies the first vector to be used in the comparison operation. y specifies the second vector to be used in the comparison operation. Description greaterThanEqual () returns a boolean vector in which each element i is computed as x [i] ≥ y [i]. lessThanEqual () lessThan () greaterThan () equal (), notEqual (), any (), all (), not () WebGLSL Help. This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at GLSL ES specification ... bvec greaterThanEqual (vec x, vec y) bvec equal (type x, type y) bvec notEqual (type x, type y) bool any (bvec x) bool all (bvec x) WebGLSL lessThan man page See Also GLSL 4.20.8 specification, section 8.7 Vector Relational Functions GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > ... GLSL greaterThanEqual man page See Also GLSL 4.20.8 specification, section 8.7 Vector Relational Functions GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal ... flip off hand drawing